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This also carries over to the moral specializations with the evil alignment choice giving you more access to damaging spells and corrupting effects and the good aligned specialization allowing for more healing and purification effects.Ī Leader in the Void, Note the Turns RemainingĪ leader is for all intents and purposes the strongest unit to have in your armies due to their ability to flee to the void instead of dying on the battlefield. Elemental options here give access to different effects based on your level of commitment, with the higher levels meaning a much stronger affinity to a specific element. The third factor after these is your specializations, these are lesser strengths that give your leader access to additional spells or effects during the game. With the different classes having very different empire effects, spells and abilities and also class specific units with their own abilities you are presented with a choice here for major difference is grand strategy.
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The second factor should be the leader's class, this is a huge step as this can fundamentally change large portions of the game for you. An example of this would be the dwarves penchant for slow movement and tough nature lending itself to defensive, unstoppable advancement. The first thing you should consider when creating or selecting a leader is their race, the various races of Age of Wonders 3 have different affinities for certain environments and situations.
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A leader is defined by a few factors that dictate their strengths and weaknesses in the game from the minor little details to the huge game changing effects. Leaders are the empire builders, they lead armies across the various battlefields with strong abilities and powerful spells.
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